// RUN: %clang_cc1 -triple i386-apple-darwin10 -emit-llvm -fblocks -fobjc-arc -fobjc-exceptions -fobjc-runtime=macosx-fragile-10.10 -o - %s | FileCheck %s // RUN: %clang_cc1 -triple i386-apple-darwin10 -emit-llvm -fblocks -fobjc-arc -fobjc-exceptions -fobjc-runtime=macosx-fragile-10.10 -o - %s | FileCheck %s -check-prefix=GLOBALS @class Opaque; @interface Root { Class isa; } @end @interface A : Root { Opaque *strong; __weak Opaque *weak; } @end // GLOBALS-LABEL @OBJC_METACLASS_A // Strong layout: scan the first word. // GLOBALS: @OBJC_CLASS_NAME_{{.*}} = private unnamed_addr constant [2 x i8] c"\01\00" // Weak layout: skip the first word, scan the second word. // GLOBALS: @OBJC_CLASS_NAME_{{.*}} = private unnamed_addr constant [2 x i8] c"\11\00" // 0x04002001 // ^ is compiled by ARC (controls interpretation of layouts) // ^ has C++ structors (no distinction for zero-initializable) // ^ factory (always set on non-metaclasses) // GLOBALS: @OBJC_CLASS_A = private global {{.*}} i32 67117057 @implementation A // CHECK-LABEL: define internal void @"\01-[A testStrong]" // CHECK: [[SELFVAR:%.*]] = alloca [[A:%.*]]*, align 4 - (void) testStrong { // CHECK: [[X:%.*]] = alloca [[OPAQUE:%.*]]*, align 4 // CHECK: [[SELF:%.*]] = load [[A]]*, [[A]]** [[SELFVAR]] // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 4 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = load [[OPAQUE]]*, [[OPAQUE]]** [[IVAR]] // CHECK-NEXT: [[T1:%.*]] = bitcast [[OPAQUE]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retain(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[OPAQUE]]* // CHECK-NEXT: store [[OPAQUE]]* [[T3]], [[OPAQUE]]** [[X]] Opaque *x = strong; // CHECK-NEXT: [[VALUE:%.*]] = load [[OPAQUE]]*, [[OPAQUE]]** [[X]] // CHECK-NEXT: [[SELF:%.*]] = load [[A]]*, [[A]]** [[SELFVAR]] // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 4 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[IVAR]] to i8** // CHECK-NEXT: [[T1:%.*]] = bitcast [[OPAQUE]]* [[VALUE]] to i8* // CHECK-NEXT: call void @objc_storeStrong(i8** [[T0]], i8* [[T1]]) strong = x; // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[X]] to i8** // CHECK-NEXT: call void @objc_storeStrong(i8** [[T0]], i8* null) // CHECK-NEXT: ret void } // CHECK-LABEL: define internal void @"\01-[A testWeak]" // CHECK: [[SELFVAR:%.*]] = alloca [[A]]*, align 4 - (void) testWeak { // CHECK: [[X:%.*]] = alloca [[OPAQUE]]*, align 4 // CHECK: [[SELF:%.*]] = load [[A]]*, [[A]]** [[SELFVAR]] // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 8 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[IVAR]] to i8** // CHECK-NEXT: [[T1:%.*]] = call i8* @objc_loadWeakRetained(i8** [[T0]]) // CHECK-NEXT: [[T2:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]* // CHECK-NEXT: store [[OPAQUE]]* [[T2]], [[OPAQUE]]** [[X]] Opaque *x = weak; // CHECK-NEXT: [[VALUE:%.*]] = load [[OPAQUE]]*, [[OPAQUE]]** [[X]] // CHECK-NEXT: [[SELF:%.*]] = load [[A]]*, [[A]]** [[SELFVAR]] // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 8 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[IVAR]] to i8** // CHECK-NEXT: [[T1:%.*]] = bitcast [[OPAQUE]]* [[VALUE]] to i8* // CHECK-NEXT: call i8* @objc_storeWeak(i8** [[T0]], i8* [[T1]]) weak = x; // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[X]] to i8** // CHECK-NEXT: call void @objc_storeStrong(i8** [[T0]], i8* null) // CHECK-NEXT: ret void } // CHECK-LABEL: define internal void @"\01-[A .cxx_destruct]" // CHECK: [[SELFVAR:%.*]] = alloca [[A]]*, align 4 // CHECK: [[SELF:%.*]] = load [[A]]*, [[A]]** [[SELFVAR]] // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 8 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[IVAR]] to i8** // CHECK-NEXT: call void @objc_destroyWeak(i8** [[T0]]) // CHECK-NEXT: [[T0:%.*]] = bitcast [[A]]* [[SELF]] to i8* // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8, i8* [[T0]], i32 4 // CHECK-NEXT: [[IVAR:%.*]] = bitcast i8* [[T1]] to [[OPAQUE]]** // CHECK-NEXT: [[T0:%.*]] = bitcast [[OPAQUE]]** [[IVAR]] to i8** // CHECK-NEXT: call void @objc_storeStrong(i8** [[T0]], i8* null) // CHECK-NEXT: ret void @end // Test case for corner case of ivar layout. @interface B : A { char _b_flag; } @end @interface C : B { char _c_flag; __unsafe_unretained id c_unsafe[5]; id c_strong[4]; __weak id c_weak[3]; id c_strong2[7]; } @end @implementation C @end // Note that these layouts implicitly start at the end of the previous // class rounded up to pointer alignment. // GLOBALS-LABEL: @OBJC_METACLASS_C // Strong layout: skip five, scan four, skip three, scan seven // 'T' == 0x54, '7' == 0x37 // GLOBALS: @OBJC_CLASS_NAME_{{.*}} = private unnamed_addr constant [3 x i8] c"T7\00" // Weak layout: skip nine, scan three // GLOBALS: @OBJC_CLASS_NAME_{{.*}} = private unnamed_addr constant [2 x i8] c"\93\00" extern void useBlock(void (^block)(void)); // 256 == 0x100 == starts with 1 strong // GLOBALS: @__block_descriptor_tmp{{.*}} = internal constant {{.*}}, i32 256 } void testBlockLayoutStrong(id x) { useBlock(^{ (void) x; }); } // 1 == 0x001 == starts with 1 weak // GLOBALS: @__block_descriptor_tmp{{.*}} = internal constant {{.*}}, i32 1 } void testBlockLayoutWeak(__weak id x) { useBlock(^{ (void) x; }); } // CHECK-LABEL: define void @testCatch() // CHECK: [[X:%.*]] = alloca [[A:%.*]]*, align 4 // CHECK: [[Y:%.*]] = alloca i8*, align 4 // CHECK: call void @objc_exception_try_enter // CHECK: br i1 // CHECK: call void @checkpoint(i32 0) // CHECK: call void @objc_exception_try_exit // CHECK: br label // CHECK: call void @checkpoint(i32 3) // CHECK: [[EXN:%.*]] = call i8* @objc_exception_extract // CHECK: call i32 @objc_exception_match( // CHECK: br i1 // CHECK: [[T0:%.*]] = bitcast i8* [[EXN]] to [[A]]* // CHECK: [[T1:%.*]] = bitcast [[A]]* [[T0]] to i8* // CHECK: [[T2:%.*]] = call i8* @objc_retain(i8* [[T1]]) // CHECK: [[T3:%.*]] = bitcast i8* [[T2]] to [[A]]* // CHECK: store [[A]]* [[T3]], [[A]]** [[X]] // CHECK: call void @checkpoint(i32 1) // CHECK: [[T0:%.*]] = bitcast [[A]]** [[X]] to i8** // CHECK: call void @objc_storeStrong(i8** [[T0]], i8* null) // CHECK: br label // CHECK: [[T0:%.*]] = call i8* @objc_retain(i8* [[EXN]]) // CHECK: store i8* [[T0]], i8** [[Y]] // CHECK: call void @checkpoint(i32 2) // CHECK: call void @objc_storeStrong(i8** [[Y]], i8* null) extern void checkpoint(int n); void testCatch() { @try { checkpoint(0); } @catch (A *x) { checkpoint(1); } @catch (id y) { checkpoint(2); } checkpoint(3); }