// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -fblocks -fobjc-arc -fobjc-runtime-has-weak -O2 -disable-llvm-passes -o - %s | FileCheck %s #define PRECISE_LIFETIME __attribute__((objc_precise_lifetime)) id test0_helper(void) __attribute__((ns_returns_retained)); void test0() { PRECISE_LIFETIME id x = test0_helper(); x = 0; // CHECK: [[X:%.*]] = alloca i8* // CHECK-NEXT: [[XPTR1:%.*]] = bitcast i8** [[X]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[XPTR1]]) // CHECK-NEXT: [[CALL:%.*]] = call i8* @test0_helper() // CHECK-NEXT: store i8* [[CALL]], i8** [[X]] // CHECK-NEXT: [[T1:%.*]] = load i8*, i8** [[X]] // CHECK-NEXT: store i8* null, i8** [[X]] // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW:#[0-9]+]] // CHECK-NOT: clang.imprecise_release // CHECK-NEXT: [[T1:%.*]] = load i8*, i8** [[X]] // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW:#[0-9]+]] // CHECK-NOT: clang.imprecise_release // CHECK-NEXT: [[XPTR2:%.*]] = bitcast i8** [[X]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[XPTR2]]) // CHECK-NEXT: ret void } // rdar://problem/9821110 - precise lifetime should suppress extension // rdar://problem/22172983 - should work for calls via property syntax, too @interface Test1 - (char*) interior __attribute__((objc_returns_inner_pointer)); // Should we allow this on properties? Yes! see // rdar://14990439 @property (nonatomic, readonly) char * PropertyReturnsInnerPointer __attribute__((objc_returns_inner_pointer)); @end extern Test1 *test1_helper(void); // CHECK-LABEL: define void @test1a_message() void test1a_message(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[C:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[CPTR1:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[CPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutorelease(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: [[T4:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T5:%.*]] = bitcast [[TEST1]]* [[T3]] to i8* // CHECK-NEXT: [[T6:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T6]], i8** // CHECK-NEXT: [[CPTR2:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[CPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]], !clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void Test1 *ptr = test1_helper(); char *c = [(ptr) interior]; } // CHECK-LABEL: define void @test1a_property() void test1a_property(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[C:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[CPTR1:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[CPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutorelease(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: [[T4:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T5:%.*]] = bitcast [[TEST1]]* [[T3]] to i8* // CHECK-NEXT: [[T6:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T6]], i8** // CHECK-NEXT: [[CPTR2:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[CPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]], !clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void Test1 *ptr = test1_helper(); char *c = ptr.interior; } // CHECK-LABEL: define void @test1b_message() void test1b_message(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[C:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[CPTR1:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[CPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T2:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T3:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T3]], i8** // CHECK-NEXT: [[CPTR2:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[CPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]] // CHECK-NOT: clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void PRECISE_LIFETIME Test1 *ptr = test1_helper(); char *c = [ptr interior]; } // CHECK-LABEL: define void @test1b_property() void test1b_property(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[C:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[CPTR1:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[CPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T2:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T3:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T3]], i8** // CHECK-NEXT: [[CPTR2:%.*]] = bitcast i8** [[C]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[CPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]] // CHECK-NOT: clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void PRECISE_LIFETIME Test1 *ptr = test1_helper(); char *c = ptr.interior; } // CHECK-LABEL: define void @test1c_message() void test1c_message(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[PC:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[PCPTR1:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PCPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutorelease(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: [[T4:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T5:%.*]] = bitcast [[TEST1]]* [[T3]] to i8* // CHECK-NEXT: [[T6:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T6]], i8** // CHECK-NEXT: [[PCPTR2:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PCPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]], !clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void Test1 *ptr = test1_helper(); char *pc = [ptr PropertyReturnsInnerPointer]; } // CHECK-LABEL: define void @test1c_property() void test1c_property(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[PC:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[PCPTR1:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PCPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutorelease(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: [[T4:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[T5:%.*]] = bitcast [[TEST1]]* [[T3]] to i8* // CHECK-NEXT: [[T6:%.*]] = call i8* bitcast // CHECK-NEXT: store i8* [[T6]], i8** // CHECK-NEXT: [[PCPTR2:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PCPTR2]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]], !clang.imprecise_release // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void Test1 *ptr = test1_helper(); char *pc = ptr.PropertyReturnsInnerPointer; } // CHECK-LABEL: define void @test1d_message() void test1d_message(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[PC:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[PCPTR1:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PCPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[SEVEN:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[EIGHT:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[CALL1:%.*]] = call i8* bitcast (i8* (i8*, i8*, ...)* @objc_msgSend to i8* (i8*, i8*)*)(i8* [[EIGHT]], i8* [[SEVEN]]) // CHECK-NEXT: store i8* [[CALL1]], i8** // CHECK-NEXT: [[PCPTR2:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PCPTR2]]) // CHECK-NEXT: [[NINE:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[TEN:%.*]] = bitcast [[TEST1]]* [[NINE]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[TEN]]) // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void PRECISE_LIFETIME Test1 *ptr = test1_helper(); char *pc = [ptr PropertyReturnsInnerPointer]; } // CHECK-LABEL: define void @test1d_property() void test1d_property(void) { // CHECK: [[PTR:%.*]] = alloca [[PTR_T:%.*]]*, align 8 // CHECK: [[PC:%.*]] = alloca i8*, align 8 // CHECK: [[PTRPTR1:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK: call void @llvm.lifetime.start(i64 8, i8* [[PTRPTR1]]) // CHECK: [[T0:%.*]] = call [[TEST1:%.*]]* @test1_helper() // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[T1]]) // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to [[TEST1]]* // CHECK-NEXT: store [[TEST1]]* [[T3]] // CHECK-NEXT: [[PCPTR1:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PCPTR1]]) // CHECK-NEXT: [[T0:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[SEVEN:%.*]] = load i8*, i8** @OBJC_SELECTOR_REFERENCES_ // CHECK-NEXT: [[EIGHT:%.*]] = bitcast [[TEST1]]* [[T0]] to i8* // CHECK-NEXT: [[CALL1:%.*]] = call i8* bitcast (i8* (i8*, i8*, ...)* @objc_msgSend to i8* (i8*, i8*)*)(i8* [[EIGHT]], i8* [[SEVEN]]) // CHECK-NEXT: store i8* [[CALL1]], i8** // CHECK-NEXT: [[PCPTR2:%.*]] = bitcast i8** [[PC]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PCPTR2]]) // CHECK-NEXT: [[NINE:%.*]] = load [[TEST1]]*, [[TEST1]]** // CHECK-NEXT: [[TEN:%.*]] = bitcast [[TEST1]]* [[NINE]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[TEN]]) // CHECK-NEXT: [[PTRPTR2:%.*]] = bitcast [[PTR_T]]** [[PTR]] to i8* // CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTRPTR2]]) // CHECK-NEXT: ret void PRECISE_LIFETIME Test1 *ptr = test1_helper(); char *pc = ptr.PropertyReturnsInnerPointer; } @interface Test2 { @public id ivar; } @end // CHECK-LABEL: define void @test2( void test2(Test2 *x) { x->ivar = 0; // CHECK: [[X:%.*]] = alloca [[TEST2:%.*]]* // CHECK-NEXT: [[T0:%.*]] = bitcast [[TEST2]]* {{%.*}} to i8* // CHECK-NEXT: [[T1:%.*]] = call i8* @objc_retain(i8* [[T0]]) [[NUW]] // CHECK-NEXT: [[T2:%.*]] = bitcast i8* [[T1]] to [[TEST2]]* // CHECK-NEXT: store [[TEST2]]* [[T2]], [[TEST2]]** [[X]], // CHECK-NEXT: [[T0:%.*]] = load [[TEST2]]*, [[TEST2]]** [[X]], // CHECK-NEXT: [[OFFSET:%.*]] = load i64, i64* @"OBJC_IVAR_$_Test2.ivar" // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST2]]* [[T0]] to i8* // CHECK-NEXT: [[T2:%.*]] = getelementptr inbounds i8, i8* [[T1]], i64 [[OFFSET]] // CHECK-NEXT: [[T3:%.*]] = bitcast i8* [[T2]] to i8** // CHECK-NEXT: [[T4:%.*]] = load i8*, i8** [[T3]], // CHECK-NEXT: store i8* null, i8** [[T3]], // CHECK-NEXT: call void @objc_release(i8* [[T4]]) [[NUW]] // CHECK-NOT: imprecise // CHECK-NEXT: [[T0:%.*]] = load [[TEST2]]*, [[TEST2]]** [[X]] // CHECK-NEXT: [[T1:%.*]] = bitcast [[TEST2]]* [[T0]] to i8* // CHECK-NEXT: call void @objc_release(i8* [[T1]]) [[NUW]], !clang.imprecise_release // CHECK-NEXT: ret void } // CHECK-LABEL: define void @test3(i8* void test3(PRECISE_LIFETIME id x) { // CHECK: [[X:%.*]] = alloca i8*, // CHECK-NEXT: [[T0:%.*]] = call i8* @objc_retain(i8* {{%.*}}) [[NUW]] // CHECK-NEXT: store i8* [[T0]], i8** [[X]], // CHECK-NEXT: [[T0:%.*]] = load i8*, i8** [[X]] // CHECK-NEXT: call void @objc_release(i8* [[T0]]) [[NUW]] // CHECK-NOT: imprecise_release // CHECK-NEXT: ret void } // CHECK: attributes [[NUW]] = { nounwind }